Rules of Combat
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Assault rifles and snipers lay the foundation of combat
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Full free-aim only! (Free-Aim Assist is an abomination)
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No automatic shotguns or light machine guns
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No explosives (e.g grenades, sticky bombs, pipe bombs)
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No heavy weapons (e.g minigun, RPG, grenade launcher)
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No military vehicles (e.g jets, attack choppers, tanks, armored vehicles)
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No ghosting players, passive mode or wall breaches
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No health or radar glitches
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No bulletproof helmets
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No ghost organisation or off the radar
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No Bull Shark Testosterone
Weapons
Assault Rifles​
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Other Small Automatic & Semi-Automatic Weapons
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Snipers
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Novelty






Club Rules & Bylaws
Mavericks understands and acknowledges there will be clubs with different interpretations of 1% combat. However we maintain that while as long as we have a 1% diamond on our back we are indeed subject to the judgment of said clubs, we must be clear in reminding them that does not mean we answer to it. If you take offence just shut the fuck up and shoot us.